Tap a mirror to turn it.

Bend light. Break glass. Wake the machine.

A wordless puzzle game for iPhone. Small rooms, each one a machine you work out by trying it.

Glass breaks for good.

Frosted glass stops the light and glows with it. Send it a whole beam and it shatters, and the room stays changed. What you break first decides what comes next.

Steel gives way.

Hold a beam on a steel wall and it cuts through into the room next door. Ice melts only while the light keeps coming. Every material wants its moves in a different order.

Every room wakes a machine.

Start with one mirror and end with doors, portals, ice and steel on one bench. Solve a room and its power runs up the cable to whatever hangs over it: a lamp, a valve radio, an orrery, a magic lantern.

Play it first.

Tinker is in beta on TestFlight. No words to read, no ads, no timers, and hints that show you the move instead of telling you.